![]() ![]() Fixed KV-1B and C being ridiculously overpowered at veteran 2. Best mod that i ever played for the COH2 never enjoyed the game as mutch as now :D the only problem is the AI that i would wish where harder plus they usally stop the pushing of units after an houre. 4 new abilities added: High Damage rounds (US), Improved High Damage rounds (East and West Germans), Light rounds (British), Fire Positions (Soviet) All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This is now fixed and has been customized to better fit the KV-3 and 4. Fixed 'Fire Positions' ability for the KV-3 and KV-4, it actually reverted the tank's gun to a KV-2 gun. 6 new tanks added: Artilleriepanzer IV (East German), M7 AT (American), ISU-149 (Soviet), Artilleriepanzer 604 (West German), M6 AT (British), Stug III H Long Range (East German) Different rounds of ammunition introduced, available for short durations as an ability. At the moment, the best, most promising and active mod is - 'Battle of Crete': Only the Blitzkrieg-mod can still somehow compete. ![]() V8.5 introduces artillery tanks, made to stop a stalemate and push enemy tanks away from defensive positions. Replaced the way, commander abilities get disabled Change the cost of the M42 to be more viable ![]() Hopefully getting the price corrected for the M39 Added 1 new ability: "Limited Use HD Rounds" for higher-tier Churchills (British) V8.6 is just a quality of life improvement without any major additions. A Panzer IV costs 100 manpower, a Tiger costs 1000 manpower. ![]()
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